//0x10 bytes (sizeof)
struct _DISPATCHER_HEADER
{
union
{
volatile LONG Lock; //0x0
LONG LockNV; //0x0
struct
{
UCHAR Type; //0x0
UCHAR Signalling; //0x1
UCHAR Size; //0x2
UCHAR Reserved1; //0x3
};
struct
{
UCHAR TimerType; //0x0
union
{
UCHAR TimerControlFlags; //0x1
struct
{
UCHAR Absolute:1; //0x1
UCHAR Wake:1; //0x1
UCHAR EncodedTolerableDelay:6; //0x1
};
};
UCHAR Hand; //0x2
union
{
UCHAR TimerMiscFlags; //0x3
struct
{
UCHAR Index:1; //0x3
UCHAR Processor:5; //0x3
UCHAR Inserted:1; //0x3
volatile UCHAR Expired:1; //0x3
};
};
};
struct
{
UCHAR Timer2Type; //0x0
union
{
UCHAR Timer2Flags; //0x1
struct
{
UCHAR Timer2Inserted:1; //0x1
UCHAR Timer2Expiring:1; //0x1
UCHAR Timer2CancelPending:1; //0x1
UCHAR Timer2SetPending:1; //0x1
UCHAR Timer2Running:1; //0x1
UCHAR Timer2Disabled:1; //0x1
UCHAR Timer2ReservedFlags:2; //0x1
};
};
UCHAR Timer2ComponentId; //0x2
UCHAR Timer2RelativeId; //0x3
};
struct
{
UCHAR QueueType; //0x0
union
{
UCHAR QueueControlFlags; //0x1
struct
{
UCHAR Abandoned:1; //0x1
UCHAR DisableIncrement:1; //0x1
UCHAR QueueReservedControlFlags:6; //0x1
};
};
UCHAR QueueSize; //0x2
UCHAR QueueReserved; //0x3
};
struct
{
UCHAR ThreadType; //0x0
UCHAR ThreadReserved; //0x1
union
{
UCHAR ThreadControlFlags; //0x2
struct
{
UCHAR CycleProfiling:1; //0x2
UCHAR CounterProfiling:1; //0x2
UCHAR GroupScheduling:1; //0x2
UCHAR AffinitySet:1; //0x2
UCHAR Tagged:1; //0x2
UCHAR EnergyProfiling:1; //0x2
UCHAR SchedulerAssist:1; //0x2
UCHAR Instrumented:1; //0x2
};
};
UCHAR DebugActive; //0x3
};
struct
{
UCHAR MutantType; //0x0
UCHAR MutantSize; //0x1
UCHAR DpcActive; //0x2
UCHAR MutantReserved; //0x3
};
};
LONG SignalState; //0x4
struct _LIST_ENTRY WaitListHead; //0x8
};